Getting multiple fetches a turn is incredible
Collaborative Projects and Events Why work on magic cards alone when you can team up with others
It can get bigger, sure, but that is going to take time and mana
Turning a land into a copy of a permanent opens the door to so many crazy plays
You get a full two turns to play these cards so the impulse effect is fairly lenient and because at the time of writing this card has been recently printed, it's very accessible too, much cheaper than the identical Reckless Impulse
We went through various versions, but here's what we handed off from vision design: Afraid (If an enchantment, Horror, or Nightmare you control entered the battlefield or attacked this turn, all opponents are afraid.) This version interacted not just with enchantments, but a few of the creatures we felt most embodied the genre, Horrors and Nightmares